v1.3 broke the custom label renderer I was using in iOS when Label.Font was deprecated. I realize you can do custom fonts in iOS without a custom renderer, but Android requires it, so I had a renderer for both iOS and Android so I could set the font property in one place instead of two (FontName vs FontName + FontFamily). How are you guys doing custom fonts for labels in v1.3?
Do you set two font properties for each label, or has anyone gotten a custom renderer working for iOS working?