Hi Guys,
ive been trying for days to figure out if you can do Xaml Xamarin.Forms.OpenGLView and use shaders and stuff with it.
but im not seeing anything rendered to the screen and not sure if the shader is bound to the context of that view or a different one
basically im at a loss, is there an example of that Xamarin.Forms.OpenGLView used with xaml and shaders? if not how would i go about creating an opengl context with xaml in mind that can use shaders and openTK?
im really stuck on this so please ANY thoughts would be a great help
kind regards
Robert