I've been playing around with Xamarin.Forms.Labs, and I understand how to access the camera and the media library cross-platform in order to get access to images and video, save it to the media libraries on iOS and Android, etc.
What I'm wondering is how to save those images inside of the program itself, so they can be automatically loaded (say, taking images for a form submission) without the user's input.
I already wrote up an Interface for saving and loading string data, JSON files, etc. In principle I understand that I'd be writing a stream to a particular file inside of the program. What I don't get is how to access the bytes of (say) an Image() in order to write it to a stream.
Anyone know how to do this?